Shader Analyzer Tool
A python and javascript tool allowing user to scan project files, collect data about shaders, save the data in a JSON format and display the data in form of readable charts and graphs.
Comic-style Shader
Custom lighting model written HLSL in Unity aiming to allow user to create stylized, comic-like shading on any model.
Raymarched clouds shader
Raymarched clouds shader created in Unreal Engine, written mostly in HLSL, allowing user to create variety of volumetric clouds using exposed parameters.
Group Projects
P2 - Frogment
Second group project in TGA. It's a mobile, puzzle game stylized after Monument Valley.
P3 - TMOCH
First group project in a custom engine. It's cartoony style, 2.5D platformer about big-footed pirate.
Profile:
Procedural / Technical Artist focused on real-time shader development and visual effects, experienced in multidisciplinary game development using both industry-standard engines and custom game engines.
Skills:
- HLSL/GLSL
- C#-Unity
- Python
- HTML
- CSS
- JavaScript
Softwares:
- Unity
- Unreal
- IlluGen
- Blender
- Houdini
- Designer
- Painter
- Perforce
- GitHub
- GIMP
Contact
- Email: dawidtrix.trixit@gmail.com
- LinkedIn: linkedin.com/in/dawid-batkowski
- GitHub: github.com/dawid-batkowski